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VEXcode IQ C++ Unofficial documentation for version 3.0.4.1
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This is the complete list of members for vex::drivetrain, including all inherited members.
_turnmode (defined in vex::drivetrain) | vex::drivetrain | protected |
_turnvelocity (defined in vex::drivetrain) | vex::drivetrain | protected |
_turnvelocityUnits (defined in vex::drivetrain) | vex::drivetrain | protected |
angleToDeg(double angle, rotationUnits units) (defined in vex::drivetrain) | vex::drivetrain | protected |
arcade(double drivePower, double turnPower, percentUnits units=percentUnits::pct) (defined in vex::drivetrain) | vex::drivetrain | |
current(currentUnits units=currentUnits::amp) | vex::drivetrain | |
current(percentUnits units) | vex::drivetrain | |
distanceToMm(double distance, distanceUnits units) (defined in vex::drivetrain) | vex::drivetrain | protected |
drive(directionType dir) | vex::drivetrain | |
drive(directionType dir, double velocity, velocityUnits units) | vex::drivetrain | |
driveFor(double distance, distanceUnits units, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(directionType dir, double distance, distanceUnits units, bool waitForCompletion=true) (defined in vex::drivetrain) | vex::drivetrain | |
driveFor(double distance, distanceUnits units, double velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(directionType dir, double distance, distanceUnits units, double velocity, velocityUnits units_v, bool waitForCompletion=true) (defined in vex::drivetrain) | vex::drivetrain | |
drivetrain(motor_group &l, motor_group &r, double wheelTravel=200, double trackWidth=200, double wheelBase=50, distanceUnits unit=distanceUnits::mm, double externalGearRatio=1.0) (defined in vex::drivetrain) | vex::drivetrain | |
drivetrain(vex::motor &l, vex::motor &r, double wheelTravel=200, double trackWidth=200, double wheelBase=50, distanceUnits unit=distanceUnits::mm, double externalGearRatio=1.0) (defined in vex::drivetrain) | vex::drivetrain | |
efficiency(percentUnits units=percentUnits::pct) | vex::drivetrain | |
isDone(void) | vex::drivetrain | |
isMoving(void) | vex::drivetrain | virtual |
power(powerUnits units=powerUnits::watt) | vex::drivetrain | |
setDriveVelocity(double velocity, velocityUnits units) | vex::drivetrain | |
setDriveVelocity(double velocity, percentUnits units) (defined in vex::drivetrain) | vex::drivetrain | |
setGearRatio(double ratio) (defined in vex::drivetrain) | vex::drivetrain | |
setStopping(brakeType mode) | vex::drivetrain | |
setTimeout(int32_t time, timeUnits units) | vex::drivetrain | |
setTurnVelocity(double velocity, velocityUnits units) | vex::drivetrain | |
setTurnVelocity(double velocity, percentUnits units) (defined in vex::drivetrain) | vex::drivetrain | |
stop() | vex::drivetrain | |
stop(brakeType mode) | vex::drivetrain | |
temperature(percentUnits units) | vex::drivetrain | |
timeoutGet() (defined in vex::drivetrain) | vex::drivetrain | protected |
torque(torqueUnits units=torqueUnits::Nm) | vex::drivetrain | |
turn(turnType dir) | vex::drivetrain | |
turn(turnType dir, double velocity, velocityUnits units) | vex::drivetrain | |
turnFor(double angle, rotationUnits units, bool waitForCompletion=true) | vex::drivetrain | virtual |
turnFor(turnType dir, double angle, rotationUnits units, bool waitForCompletion=true) (defined in vex::drivetrain) | vex::drivetrain | virtual |
turnFor(double angle, rotationUnits units, double velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | virtual |
turnFor(turnType dir, double angle, rotationUnits units, double velocity, velocityUnits units_v, bool waitForCompletion=true) (defined in vex::drivetrain) | vex::drivetrain | virtual |
velocity(velocityUnits units) | vex::drivetrain | |
velocity(percentUnits units) (defined in vex::drivetrain) | vex::drivetrain | inline |
voltage(voltageUnits units=voltageUnits::volt) | vex::drivetrain | |
~drivetrain() (defined in vex::drivetrain) | vex::drivetrain |